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maxmod :: online among the gamemodders - a research-project in cyberanthropology

by lorenz on Dec 2, 2004 in technology, cyberanthropology, internet

Alexander Knorr, xirdal.lmu.de (University of Munich, Germany)

'Maxmod' is an open-research-project in sociocultural anthropology. At its core stands long-lasting 'thick participation' in an online-community. The chosen community condensates around the shared interest in, and practice of modifying commercial computergame-software, particularly the game "Max Payne".

The project's first goal is to describe and understand the community's social structure, the gamemodders' cultural actions and artefacts, and most importantly, their explicit and tacit cultural knowledge. The virulent importance and meaning that transnational technoludic online-communities of practice have for globalization and related issues will become clear.

Thirdly the project aims to substantially contribute to a systematic basis for the advancement of sociocultural anthropology. The discipline has a lot to contribute to the understanding of the relation between human beings and cybernetic systems, Information and Communication Technologies (ICTs) in particular. >> continue

(via mosaikum.org)

This entry was posted by admin and filed under technology, cyberanthropology, internet.
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